It is 2387 CE. The Terran Compact has collapsed under the weight of its own bureaucracy, leaving the outer colonies to fend for themselves. Trade lanes fractured. Planetary governments rose and fell.
In the vacuum left behind, the mercenary regiment became the only law that mattered.
You command one such regiment — a fighting force built from veterans, salvaged war machines, and cold credits. Governments, corporations, and warlords all need soldiers they can hire and discard.
"In the fringe, there is no honor. There is only the contract."
Organize your force across 3 combat battalions, each with infantry, artillery, and armored companies. Name your regiment. Name your commander.
Deploy on hex-grid battlefields. Move. Attack. Use HQ abilities. Outsmart enemy AI across 12 distinct contract themes — volcanic badlands to frozen ice shelves.
Every session starts with fresh contracts. Fight for credits, earn Reputation Points, and climb the seasonal ladder against 20 named rival commanders.
Challenge real players or bot opponents. Your regiment faces off on equal terms — no RP cost, no morale drain. Just reputation.
Over 40 unique items across 4 tiers — Chemical, EM, Energy, and Plasma. Forge Masterwork upgrades by salvaging old gear.
Each 30-day season has a Reputation Point leaderboard. Earn RP by winning contracts. Lifetime RP unlocks permanent regiment emblems — and never resets.
Credits and progression are earned in-game. Premium Merc Credits can speed up training or restore morale — but never buy power.
No loot boxes. No pay-to-win. Just tactics.
Create your commander and regiment name. Choose your identity on the fringe.
Organize battalions, assign weapons, and equip your troops for the battlefield.
Choose a mission. Deploy your force. Win the battle and collect your pay.
The top commanders in the current season are fighting for glory — and end-of-season bonus RP. Where will your regiment rank?
The equipment progression is surprisingly deep for a browser game. I spent an hour just optimizing my battalion loadout.
Losing to a Rival because they had Anti-Air Tier 3 blocking my Airmobile felt brutal. In the best way.
First browser strategy game in years that made me think about turn order before clicking.